The Effectiveness of Using Flipped classroom based on virtual labs in developing the skills of designing and programming Arduino among technology 11th Graders in Gaza

Authors

  • Dr. Munir Suleiman Ibrahim Hassan Assistant Professor of Educational Technology, College of Education - The Islamic University of Gaza - Palestine

DOI:

https://doi.org/10.55074/hesj.v0i24.517

Keywords:

Flipped classroom, virtual labs, designing and programming Arduino.

Abstract

     The aim of the study was to verify the effectiveness of employing a mirrored classroom environment based on virtual labs in developing Arduino design and programming skills in technology for eleventh graders. The study tool consisted of two test tools and a note card for Arduino design and programming skills. The sample of the study consisted of (80) eleventh-grade students at Shuhada Al-Zaytoun Secondary School for Al-Ben, and the school was chosen in an intentional way, as the number of members of the experimental group was (40) students, and the number of members of the control group was (40) male and female students. The study relied on the quasi-experimental approach, and one of the most important results of the study is the presence of statistically significant differences between the mean differences between the scores of students in the experimental and control group in the post application of the test, and the presence of statistically significant differences between the mean differences between the students’ scores in the pre and post application of the observation card. The study recommended paying attention to employing electronic and blended learning environments based on technological innovations in the educational process. Because of their positive results in the educational process, and their consistency with the requirements of education in the modern era, and the employment of technological innovations and web applications 0.2 in the development of the learning process; To reduce some of the problems facing the educational reality, and to employ blended learning, and to expand the dimensions of integration to include courses, strategies, activities, and evaluation, and to design e-learning environments that employ virtual laboratories and employ them in the educational process by teachers and students; Being learning environments that simulate reality, overcome the obstacle of lack of capabilities and give the learner the opportunity and time to train and learn.

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Published

2022-07-29

How to Cite

The Effectiveness of Using Flipped classroom based on virtual labs in developing the skills of designing and programming Arduino among technology 11th Graders in Gaza. (2022). Humanities and Educational Sciences Journal, 24, 350-371. https://doi.org/10.55074/hesj.v0i24.517

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